
Available time of day presets are day, night, dawn, dusk and cloudy weather.Each player can customise the time of day without synchronising to the server. This means that you can have whatever settings you want independent of other players choices. The new real time global illumination effect which is on all outdoor locations allows a visual change to the the time of day.The materials and textures of both locations and objects will be processed under the physically based rendering technique.GPU Skinning (Available on DirectX 11/12 mode only).This reduces load time for texture GPU uploads on the main thread. Asynchronous loading of Texture Data from the disk drive and enables time-sliced upload to the GPU on the Render-Thread.Colour correction presets enabling you to further customise the look and feel of the game by controlling the vibrancy.Updated more physical based post-effects like Screen Space Ambient Occlusion (SSAO), Screen Space Real-Time Reflections, Bloom and Depth of Field.Although the game will run on older DirectX 9 adapters not all of the visuals will be available. Additional support for DirectX 11 with support for DirectX 12 in the future.There are new highly optimized next-generation physical based graphic rendered visuals, allowing you experience incredible beauty and film quality like effects.
